CGI Developer
About Me
As a CGI Artist now specialising in Unreal Engine Virtual Production. I enjoy solving technical challenges just as much as crafting beautiful imagery. Whether I'm building efficient CGI workflows or refining the smallest visual details, I believe the best results come from fine-tuning details while understanding project specific constraints.
Before moving into real-time pipelines, my journey started with a passion for hard-surface modeling. That foundation has expanded into the use of offline rendering with V-Ray and 3ds Max producing photorealistic product renders, architectural visualisation, AR applications and VFX. I'm always eager to learn new skills and explore where 3D can go next.
My colleagues describe me as a collaborative problem solver who enjoys working closely with a team. Discussing ideas, challenging assumptions, and planning together before production always leads to smarter solutions and stronger results. Whether it's offline rendering or real-time production, I'm always looking for fun, collaborative ways to create compelling visuals.
Software & Tools
Selected Work
Get in Touch
Open to new opportunities in anything CG.
Feel free to reach out — I'm always happy to meet new people and get in touch.
Responsibilities
Software Used
360° View
Detail Shots